2. It starts building and after a second or two Corona quits. Not using any plugins or anything special.
The only thing that shows in the console is the following:
getBundleId: bundledisplayname ‘App New Test’; options: {
“bundledisplayname”:“App New Test”,
“bundleexecutable”:“App New Test”,
“bundlename”:“App New Test”,
“dstFile”:“App New Test”
}
getIDs: mobileProvision ‘nil’
I duplicated this 3 times (not consecutively), doesn’t happen all the time, other times it successfully builds the .app
I haven’t seen this before. Does it happen with Sample apps? What version of OS X and CoronaSDK are you using? PM me a screenshot of the Build for OS X dialog just before you press Build
dyld: DYLD\_ environment variables being ignored because main executable (/usr/bin/osascript) is code signed with entitlements
What environment are you running in? An IDE?
I also note that you’re running OS X 10.8.5 which we no longer support (we don’t prevent it working but our policy is to support the current version of OS X and the previous).
Running OSX 10.10.4 and Corona 2015.2688. It’s a custom app that I made, but like I said, “nothing” outside the norm included such as plug-ins or the like. I have not tried the sample apps yet…
I haven’t seen this before. Does it happen with Sample apps? What version of OS X and CoronaSDK are you using? PM me a screenshot of the Build for OS X dialog just before you press Build
dyld: DYLD\_ environment variables being ignored because main executable (/usr/bin/osascript) is code signed with entitlements
What environment are you running in? An IDE?
I also note that you’re running OS X 10.8.5 which we no longer support (we don’t prevent it working but our policy is to support the current version of OS X and the previous).
Running OSX 10.10.4 and Corona 2015.2688. It’s a custom app that I made, but like I said, “nothing” outside the norm included such as plug-ins or the like. I have not tried the sample apps yet…