main.lua local nanosvg = require( “plugin.nanosvg” ) local halfW = display.contentWidth * 0.5 local halfH = display.contentHeight * 0.5 – Code here runs when the scene is first created but has not yet appeared on screen local nanosvg = require( “plugin.nanosvg” ) local background = display.newRect( halfW , halfH, halfW*2, halfH*2 ) local circle = nanosvg.newImage( { filename = “/svg/test.svg”, x = display.contentCenterX, y = display.contentCenterY, width = 100, height = 100 }) build.settings settings = { orientation = { – Supported values for orientation: – portrait, portraitUpsideDown, landscapeLeft, landscapeRight default = “portrait”, supported = { “portrait”, }, }, – -- Android section – android = { usesPermissions = { “android.permission.INTERNET”, }, }, – -- iOS section – iphone = { xcassets = “Images.xcassets”, plist = { UIStatusBarHidden = false, UILaunchStoryboardName = “LaunchScreen”, }, }, – -- Plugins section – plugins = { [“plugin.nanosvg”] = { publisherId = “com.coronalabs” }, }, – -- Project section – excludeFiles = { – Exclude unnecessary files for each platform all = { “Icon.png”, “Icon-*dpi.png”, “Images.xcassets”, }, android = { “LaunchScreen.storyboardc”, }, }, }