Hi folks.
I’m getting fatal crashes across our whole portfolio of games. This is happening across 15 different games, all built on 3318. Built on June 23.
Crashed: com.apple.main-thread 0 AppleMetalGLRenderer 0x1a16977e8 GLRResourceList::addResource(GLRResource\*) + 40 1 AppleMetalGLRenderer 0x1a169db4c GLDContextRec::addRenderPassResources() + 76 2 AppleMetalGLRenderer 0x1a169de84 GLDContextRec::beginRenderPass() + 788 3 AppleMetalGLRenderer 0x1a16a7e10 GLDContextRec::flushContext() + 32 4 GLEngine 0x1a24e4c2c gliPresentViewES\_Exec + 188 5 OpenGLES 0x1841bda8c -[EAGLContext presentRenderbuffer:] + 80 6 WebCore 0x18974ca44 WebCore::GraphicsContext3D::presentRenderbuffer() + 136 7 WebCore 0x18976dbd0 -[WebGLLayer display] + 36 8 QuartzCore 0x185291b64 CA::Context::commit\_transaction(CA::Transaction\*) + 516 9 QuartzCore 0x1852b95d0 CA::Transaction::commit() + 580 10 UIKit 0x18ad42e68 -[\_UIContextBinder updateBindableOrderWithTest:force:] + 632 11 UIKit 0x18ad42a14 -[\_UIContextBinder createContextsWithTest:creationAction:] + 100 12 UIKit 0x18ad45bb4 -[\_\_UICanvasLifecycleMonitor\_Compatability activateEventsOnly:withContext:completion:] + 784 13 UIKit 0x18b9db72c \_\_82-[\_UIApplicationCanvas \_transitionLifecycleStateWithTransitionContext:completion:]\_block\_invoke + 296 14 UIKit 0x18ad45268 -[\_UIApplicationCanvas \_transitionLifecycleStateWithTransitionContext:completion:] + 432 15 UIKit 0x18b7c09b8 \_\_125-[\_UICanvasLifecycleSettingsDiffAction performActionsForCanvas:withUpdatedScene:settingsDiff:fromSettings:transitionContext:]\_block\_invoke + 220 16 UIKit 0x18b90eae8 \_performActionsWithDelayForTransitionContext + 112 17 UIKit 0x18ad44c88 -[\_UICanvasLifecycleSettingsDiffAction performActionsForCanvas:withUpdatedScene:settingsDiff:fromSettings:transitionContext:] + 248 18 UIKit 0x18ad44624 -[\_UICanvas scene:didUpdateWithDiff:transitionContext:completion:] + 368 19 UIKit 0x18ad823b0 -[UIApplicationSceneClientAgent scene:handleEvent:withCompletion:] + 468 20 FrontBoardServices 0x1839a8f24 \_\_80-[FBSSceneImpl updater:didUpdateSettings:withDiff:transitionContext:completion:]\_block\_invoke.362 + 212 21 libdispatch.dylib 0x180a9cae4 \_dispatch\_client\_callout + 16 22 libdispatch.dylib 0x180ad8b0c \_dispatch\_block\_invoke\_direct$VARIANT$armv81 + 216 23 FrontBoardServices 0x1839dc878 \_\_FBSSERIALQUEUE\_IS\_CALLING\_OUT\_TO\_A\_BLOCK\_\_ + 36 24 FrontBoardServices 0x1839dc51c -[FBSSerialQueue \_performNext] + 404 25 FrontBoardServices 0x1839dcab8 -[FBSSerialQueue \_performNextFromRunLoopSource] + 56 26 CoreFoundation 0x181153404 \_\_CFRUNLOOP\_IS\_CALLING\_OUT\_TO\_A\_SOURCE0\_PERFORM\_FUNCTION\_\_ + 24 27 CoreFoundation 0x181152c2c \_\_CFRunLoopDoSources0 + 276 28 CoreFoundation 0x18115079c \_\_CFRunLoopRun + 1204 29 CoreFoundation 0x181070da8 CFRunLoopRunSpecific + 552 30 GraphicsServices 0x183053020 GSEventRunModal + 100 31 UIKit 0x18b05178c UIApplicationMain + 236 32 Fix My Truck 4x4 Offroad 3D LITE 0x104bf9ad8 main + 4377058008 33 libdyld.dylib 0x180b01fc0 start + 4
Here is the detailed stack trace: http://crashes.to/s/dad610f5f6b
Any ideas? This is affecting our listings in the market.
Cheers,
Chris