Crashes removing display objects

I can’t totally confirm this, but I’ve seen a few crashes in instances where I removed an object from the display hierarchy but kept a variable referencing said object.
[import]uid: 4702 topic_id: 594 reply_id: 300594[/import]

dwallin33,

I don’t know if it could help you, but I was having trouble with newGroup treatment in SDK 1.1 that was running on SDK 1.0.

I was using a menu=display.newGroup() to keep my menu buttons organized. Then I used a transition.to(menu, delay…) Everything was well except, when I removed by calling a function like this:

function freeMenu()
–if disableMenuListener() then
for i=menu.numChildren,1,-1 do
local child = menu[i]
child.isVisible=false
menu:remove( child )
child=nil
end
–end
return true
end

which is expected to remove only childs under menu Group. The things is after removal, menu group goes to indeterminate state. So, when I called again my buildMenu() function, which only makes menu:insert(startButton) etc, it reports an error producing a stack traceback, due nil value related to menu. This function was well running on SDK 1.0, but for some reason I have to change it to work in SDK 1.1

I don’t know if it can help you or not, but I think it can be useful any way.

Flavio. [import]uid: 3022 topic_id: 594 reply_id: 1154[/import]

dwallin33

do you have code you can send us to see the bug you are seeing? info@asncamobile.com

thanks

carlos

[import]uid: 24 topic_id: 594 reply_id: 1165[/import]

(Logged as bug #129) [import]uid: 3007 topic_id: 594 reply_id: 2006[/import]

we can’t reproduce. is there some code you guys can send to us that reproduces this on your drop?

please send to support@anscamobile.com

carlos [import]uid: 24 topic_id: 594 reply_id: 2181[/import]