Aren’t you tired of tower construction? Do you need something new? Crazy Mob will bring you NEW EXPERIENCE. It’s the most amazing and crazy defense game you ever played. Mob of funny monsters try to reach your camp. Use your extraordinary arsenal wisely to stop them. Finally, A NEW APPROACH TO DEFENSE GAME.
Two game modes. Defend yourself from the monsters or play for one of them.
4 game-worlds
18 unique funny monster with different powers
Day and night missions
Incredible weapon: watermelons, bubbles, gift boxes, snowmen, anvils
I’ve asked the folks that are responsible for the App of the Week selection to chime in and perhaps give some insite into the selection process. Be aware that here in the United States, this is a holiday weekend and the offices are closed today. So you likely will not get a response until next week.
Hi @ipkapustin – Thanks for sharing your game with us!
To address your questions, we pick Apps of the Week based on a number of factors including creativity, graphics, concept,
gameplay and more. There’s no science to the selection, and we do our best to test out all the apps and games in the Corona Showcase.
As for Hungry Oni, we thought it was a great casual, cross-platform game that a variety of players would enjoy. If you look
through past App of the Week winners, they range from educational games, to utility apps, to eBooks to everything inbetween. We do our very best to vary our selections.
Crazy Mob looks like a very fun game, and I see it has stellar reviews on Google Play - congrats! We’ll definitely check it out. If you have any more questions, you can email me directly at innaATcoronalabs.com.
I consider that all apps have to be put in equal conditions. After all it is a site for people who develop applications on your platform. You have to estimate quality of development, instead of popularity of the app.
You write that you estimate creativity, graphics, concept, gameplay, but in practice everything depends on PR.
You didn’t answer on the game “Penguin Rescue”. Why it became the app of week? After all it even isn’t present on a showcase.
We really enjoyed Penguin Recue – it’s a very polished, creative and an all-around good game. Also, we pick all Apps of the Week from the showcase; you can check out Penguin Rescue’s entry here: https://developer.coronalabs.com/showcase/penguin-rescue
There are a number of fantastic Corona-built apps and games released each week. Though we do pick winners based on quality of work, this is a subjective criterion. There’s no science to the App of the Week selection and we do our best to recognize the most impressive apps built by the Corona community.
All apps which became apps of week except “Penguin Recue” were added on a showcase in a week before a choice. But why that week when my game “Crazy Mob Lite” was added, you decided to choose the app from the past. That you felt on my place?
Nobody knows as you choose the apps. You don’t put estimates to graphics, complexity to development, sound, music, plot…
You don’t compare the appendix among themselves, you don’t explain why chose this app, instead of another.
I don’t really see the problem. I mean it’s possible that your app will be app of the week in the following weeks. Also I think it would be a bit over the top to compare the chosen Apps to all the others in the showcase as there so many of them.
After all I don’t really get why you feel treatened unfair. Or do you want more transparency in the choosing process in general?
1 . If the best app gets out of all showcase, why my game is worse than “Hungry Oni” and “Penguin Recue”? There is no reasonable answer.
2 . Always the app of week got out of new apps on a showcase and when by all criteria my game had to become the app of week, chose the app from the past. Understand my feelings, please.
I think it’s hard to say that one of the mentioned app is better then the other, because they are all crafted well and have very different game design. Also I think noone wants to blame your app, because it is done well and they maybe fear to be falmed or something. But as asked so often for it I will write my personal view to this, focussing on the graphic design. This only is what I think, so please don’t blame me if you think different.
When I compare Hungry Oni with Crazy Mob I see two well done games, but for me as a designer Hungry Oni’s graphics are more consitent and the style looks more professional. In Crazy Mob the graphic style differs from graphic to graphic, for example when you compare the creatures with the background or the hedgehog with the punching glove. Also the animation you mentioned I like better in Hungry Oni. You are right that there are way more different animations in Crazy Mob as there are many more different graphics, but for me higher quality is more important then higher quantity.
I don’t wanne talk about gamedesign and game mechanics, because eceryone likes different gamesplay.
So this is my opinion to the Hungry Oni - Crazy Mob “problem”. Hopefully someone else would share his opion with us too.
Animation in “Hungry Oni” you the main movement of rectangles which designate hands and feet. Compare it to smooth animation in “Crazy Mob”.
And what gameplay it is more difficult to realize?
In “Crazy Mob” there is that of that isn’t present in “Hungry Oni” (runner mode, big levels, physics, pinch). A lot of time at me left that monsters walked on platforms, turned, springed, didn’t stick where. I could tell a lot of things still.
I will tell the thoughts on all this:
“Hungry Oni” game from known AAA developer therefore you couldn’t but simply make it the app of week in spite of the fact that it very weak and easily realized. I won’t claim that they to you paid for it.
I consider that for the AAA projects of developers there has to be a separate place on a site close to PR and advertizing.
I don’t know why you chose “Penguin Recue”, but I think that it was a mistake. If you want to choose something from last weeks don’t forget to look that was current week.
I not whom don’t want to offend. I very much like Corona SDK. Simply to beginners very difficult to rise. I looked for support and honesty and where still to look for it as on a site for developers.
ipkasputin, Just let it go will you. When I submitted my first app to the showcase last year guess what happened… Nothing. I didn’t win app of the week/month/year or anything. What did happen was that I took it on the chin and just got on with life. Quality is subjective. A lot of developers have slightly blinkered views when it comes to their own work and what you may think is awesome someone else might not. Cool graphics and amazing animation do not necessarily make a good game. With all due respects to Robert Nay just look at Bubble Ball - insanely primitive graphics, but brilliant gameplay.
Personally I think my game (StopIt!) is brilliant and original and innovative. Sadly, the rest of the word will probably never see it.