Hi @lornz87,
I haven’t tested my theory, but how about putting each “quadrant” as a separate layer and then placing a white rectangle between the proper “quadrant” which it’s supposed to overlay? This rectangle rotates and, via a Runtime listener, moves up one layer when it crosses the -90, 180, and 90 degree thresholds respectively. Also, the various quadrants would need to be hidden when they were considered “finished”.
So, it would start like this, in layered order (top to bottom):
NUMBER/CIRCLE
top-right quadrant (light yellow)
bottom-right quadrant (normal yellow)
bottom-left quadrant (orange)
WHITE RECTANGLE
top-left quadrant (red)
The white rectangle is merely an image (or vector) which covers half of the overall square area. When it covers over the entire top-left quadrant, that quadrant disappears and the white rectangle moves up one layer, so it begins to obscure the bottom-left quadrant… and so on as it rotates across the entire cycle.
Does this make any sense? I can visualize it better than I can describe it.
Brent