I’m new to Corona, switching over from Marmalade. In a 2D game, I need to create some graphics which, unfortunately, I can’t prepare beforehead as a texture. I need to do this in-game (though not in real time). I need to generate some shapes (rectangles, etc), apply some effects to them (blur, etc), and do some compositing (put layer A over layer B using layer C as mask, etc). In Maramalade, I can do this by rendering to off-screen surfaces using custom GL shaders, capture the surfaces as textures, do some compositing via a GL shader, then show the result on-screen. Is there a similar concept in Corona? Thanks.