Hi,
I have a sprite animation that has collision detection, on collision detection it then plays another animated sequence and is then removed. All working fine.
Now what I want to do is to have many “instances”? of this object on screen at any one time. By instance I mean the same properties as created in the initial object.
How do I do this?, do I make a class of the object and call it in? If so could someone give me an example?
I can do this by mirroring the code over and over but this seems rather labor intensive.
Any thoughts examples greatly appreciated. [import]uid: 127675 topic_id: 30427 reply_id: 330427[/import]
[import]uid: 52491 topic_id: 30427 reply_id: 121951[/import]