Hi all,
I was wondering if someone could point me in the right direction. I want to make a level editor to go with a game I am developing, it is not really grid based, although it could be. Basically the user drags elements onto the screen to complete different puzzles (similar to puzzle ball). As it is level based going up in difficulty, I don’t want to randomize it.
Currently I am placing the parts programmatically, but after watching ‘Monster Need Coins’ hangouts (which is simply awesome - thanks Ed and the team) I think that an editor would be the way to go.
As it is my elements are placed via specific x and y locations;
- can this be done via a level editor and if so can someone point me in the right direction?
- or would I be better to go to a grid system? This seems like it would be easier, but slightly cut down on flexibility which could impact on getting levels just the ‘right’ level of difficulty.
Thanks for your help,
Craig