Hey all, I am working on a game that involves an object that leaves a trail behind it as it moves around the screen. Think of it like a paint brush moving across the screen and leaving paint, or a pen moving around and drawing a line. Whatever system I use such as Particle Candy or writing something myself, all objects/particles must remain on the screen.
I’ve done a few preliminary tests where I monitor if the object is moving, and if it is, depositing simple circle shapes (small like 5px) in its wake… Unfortunately the processor severely slows at about 200-300 particles deposited.
Any thoughts or recommendations? Thanks in advance!
Nate [import]uid: 131038 topic_id: 24651 reply_id: 324651[/import]