Creating a Universal Binary for Plugin

This guide http://docs.coronalabs.com/daily/native/plugin/index.html mentions that for a native plugin to work in xcode simulator we need to build the plugin specifically for it, but I couldn’t find an explanation for this.

I’ve built and tested some plugins that work well in physical devices, but cannot run the app in xcode simulator.

any help or link to some buried documentation would be appreciated.

Ok found it  :stuck_out_tongue:

The simulator specific .a is automatically created by xcode and sits in a neighbouring folder.

Ok found it  :stuck_out_tongue:

The simulator specific .a is automatically created by xcode and sits in a neighbouring folder.