Does anyone have any ideas on how to create a physics object with a jetpack?
What I need is an object the detects what direction it is moving and constantly accelerates in that direction.
My initial thought is using a runtime event listener on everyframe that use get:LinearVelocity to determine the direction that it is traveling in and the applying a force in that direction but I really don’t want to use a runtime event listener either.
Just looking for any ideas thanks!