creating an on screen scanner...how?

Hi,

I have been trying to create a scanner that will detect wether an enemy is approaching or not.

I have a game screen,  at the top I need a scanner that will show the enemies approaching etc.

Now i did think I could perhaps clone a group and scale it down, that way my enemy group would scale and everything would be cool.

I then discovered this cannot be done.

So I figured how about when I create the enemies add them to the main group and add them to the enemy group.

This dosnt work either.

So Iam at a loss on how to proceed, any ideas ?

Do you have a diagram or an example from another game? I’m having a tough time visualizing what you are looking for.

Hi,

no worries I managed to get it to work.

I was thinking too in depth.

I just used the spawned enemies co-ords to create a new objects, placed into a group, scaled the group to the size I wanted and just updated the x.ys with an enterframe listener.

really simple ,

note to self: must think simpler in future and not over complicate things.

Do you have a diagram or an example from another game? I’m having a tough time visualizing what you are looking for.

Hi,

no worries I managed to get it to work.

I was thinking too in depth.

I just used the spawned enemies co-ords to create a new objects, placed into a group, scaled the group to the size I wanted and just updated the x.ys with an enterframe listener.

really simple ,

note to self: must think simpler in future and not over complicate things.