I wonder what is best practice for creating enemy objects and bullets in a game, like for example a tower defense game where a lot of action can be shown.
Is it okay to create “towers” and their bullets “on the fly” whenever this graphics are needed? Or is this a performance problem in Corona?
What is your experience to do this kind of object creation?
Oh… and if it is okay to create the stuff during gameplay… what is the best way to remove the images? When they are not needed anymore… means for bullets when they have hit something or left the screen… or better after the level is done completely… so blending them out before with isVisible=false is enough?