anything simpler than the way I´m doing it now would be much appreciated. I will use the superb Lime+Tiled combo once everything runs smoothly there, already purchased Lime a few weeks ago.
This is me doing it the hard way, this example shows how I add a row of 28 tiles, for the sake of the example, I´ve only included 1 row of tiles even though it calls for many more functions at the end of the code. I have also in included a scrolling function attached to the player, so that I can scroll around to see if the tiles are being placed out correctly:
module(…, package.seeall)
local localGroup
local imagesA = {}
imagesA.A1 = display.newImage( “images/brickwall/stone1.png” )
imagesA.A2 = display.newImage( “images/brickwall/stone1.png” )
imagesA.A3 = display.newImage( “images/brickwall/stone1.png” )
imagesA.A4 = display.newImage( “images/brickwall/stone1.png” )
imagesA.A5 = display.newImage( “images/brickwall/stone1.png” )
imagesA.A6 = display.newImage( “images/brickwall/stone1.png” )
imagesA.A7 = display.newImage( “images/brickwall/stone1.png” )
imagesA.A8 = display.newImage( “images/brickwall/stone1.png” )
imagesA.A9 = display.newImage( “images/brickwall/stone1.png” )
imagesA.A10 = display.newImage( “images/brickwall/stone1.png” )
imagesA.A11 = display.newImage( “images/brickwall/stone1.png” )
imagesA.A12 = display.newImage( “images/brickwall/stone1.png” )
imagesA.A13 = display.newImage( “images/brickwall/stone1.png” )
imagesA.A14 = display.newImage( “images/brickwall/stone1.png” )
imagesA.A15 = display.newImage( “images/brickwall/stone1.png” )
imagesA.A16 = display.newImage( “images/brickwall/stone1.png” )
imagesA.A17 = display.newImage( “images/brickwall/stone1.png” )
imagesA.A18 = display.newImage( “images/brickwall/stone1.png” )
imagesA.A19 = display.newImage( “images/brickwall/stone1.png” )
imagesA.A20 = display.newImage( “images/brickwall/stone1.png” )
imagesA.A21 = display.newImage( “images/brickwall/stone1.png” )
imagesA.A22 = display.newImage( “images/brickwall/stone1.png” )
imagesA.A23 = display.newImage( “images/brickwall/stone1.png” )
imagesA.A24 = display.newImage( “images/brickwall/stone1.png” )
imagesA.A25 = display.newImage( “images/brickwall/stone1.png” )
imagesA.A26 = display.newImage( “images/brickwall/stone1.png” )
imagesA.A27 = display.newImage( “images/brickwall/stone1.png” )
imagesA.A28 = display.newImage( “images/brickwall/stone1.png” )
local function initVars ()
– Positions of the localGroup, using these to position all the other tiles
localGroup.x = 128
localGroup.y = 128
end
local function initVarsRowA ()
– INSERT ROW 1
localGroup:insert( imagesA.A1 )
localGroup:insert( imagesA.A2 )
localGroup:insert( imagesA.A3 )
localGroup:insert( imagesA.A4 )
localGroup:insert( imagesA.A5 )
localGroup:insert( imagesA.A6 )
localGroup:insert( imagesA.A7 )
localGroup:insert( imagesA.A8 )
localGroup:insert( imagesA.A9 )
localGroup:insert( imagesA.A10 )
localGroup:insert( imagesA.A11 )
localGroup:insert( imagesA.A12 )
localGroup:insert( imagesA.A13 )
localGroup:insert( imagesA.A14 )
localGroup:insert( imagesA.A15 )
localGroup:insert( imagesA.A16 )
localGroup:insert( imagesA.A17 )
localGroup:insert( imagesA.A18 )
localGroup:insert( imagesA.A19 )
localGroup:insert( imagesA.A20 )
localGroup:insert( imagesA.A21 )
localGroup:insert( imagesA.A22 )
localGroup:insert( imagesA.A23 )
localGroup:insert( imagesA.A24 )
localGroup:insert( imagesA.A25 )
localGroup:insert( imagesA.A26 )
localGroup:insert( imagesA.A27 )
localGroup:insert( imagesA.A28 )
imagesA.A1.x = localGroup.x * 1
imagesA.A1.y = localGroup.y * 1
imagesA.A2.x = localGroup.x * 2
imagesA.A2.y = localGroup.y * 1
imagesA.A3.x = localGroup.x * 3
imagesA.A3.y = localGroup.y * 1
imagesA.A4.x = localGroup.x * 4
imagesA.A4.y = localGroup.y * 1
imagesA.A5.x = localGroup.x * 5
imagesA.A5.y = localGroup.y * 1
imagesA.A6.x = localGroup.x * 6
imagesA.A6.y = localGroup.y * 1
imagesA.A7.x = localGroup.x * 7
imagesA.A7.y = localGroup.y * 1
imagesA.A8.x = localGroup.x * 8
imagesA.A8.y = localGroup.y * 1
imagesA.A9.x = localGroup.x * 9
imagesA.A9.y = localGroup.y * 1
imagesA.A10.x = localGroup.x * 10
imagesA.A10.y = localGroup.y * 1
imagesA.A11.x = localGroup.x * 11
imagesA.A11.y = localGroup.y * 1
imagesA.A12.x = localGroup.x * 12
imagesA.A12.y = localGroup.y * 1
imagesA.A13.x = localGroup.x * 13
imagesA.A13.y = localGroup.y * 1
imagesA.A14.x = localGroup.x * 14
imagesA.A14.y = localGroup.y * 1
imagesA.A15.x = localGroup.x * 15
imagesA.A15.y = localGroup.y * 1
imagesA.A16.x = localGroup.x * 16
imagesA.A16.y = localGroup.y * 1
imagesA.A17.x = localGroup.x * 17
imagesA.A17.y = localGroup.y * 1
imagesA.A18.x = localGroup.x * 18
imagesA.A18.y = localGroup.y * 1
imagesA.A19.x = localGroup.x * 19
imagesA.A19.y = localGroup.y * 1
imagesA.A20.x = localGroup.x * 20
imagesA.A20.y = localGroup.y * 1
imagesA.A21.x = localGroup.x * 21
imagesA.A21.y = localGroup.y * 1
imagesA.A22.x = localGroup.x * 22
imagesA.A22.y = localGroup.y * 1
imagesA.A23.x = localGroup.x * 23
imagesA.A23.y = localGroup.y * 1
imagesA.A24.x = localGroup.x * 24
imagesA.A24.y = localGroup.y * 1
imagesA.A25.x = localGroup.x * 25
imagesA.A25.y = localGroup.y * 1
imagesA.A26.x = localGroup.x * 26
imagesA.A26.y = localGroup.y * 1
imagesA.A27.x = localGroup.x * 27
imagesA.A27.y = localGroup.y * 1
imagesA.A28.x = localGroup.x * 28
imagesA.A28.y = localGroup.y * 1
end
– CLEAN
function clean ( event )
print(“2 cleaned”)
end
– NEW
function new()
localGroup = display.newGroup()
– Initiate variables
initVars()
initVarsRowA()
initVarsRowB()
initVarsRowC()
initVarsRowD()
initVarsRowE()
initVarsRowF()
initVarsRowG()
initVarsRowH()
initVarsRowI()
initVarsRowJ()
initVarsRowK()
initVarsRowL()
initVarsRowM()
initVarsRowN()
initVarsRowO()
initVarsRowP()
initVarsRowQ()
initVarsRowR()
initVarsRowS()
initVarsRowT()
initVarsRowU()
initVarsRowV()
initVarsRowW()
initVarsRowX()
initVarsRowY()
initVarsRowZ()
initVarsRowAA()
initVarsRowBB()
initVarsPlayer()
– MUST return a display.newGroup()
return localGroup
end
[import]uid: 44742 topic_id: 8736 reply_id: 31914[/import]