Creating spritesheets at startup

Hi all. 

Let me try and explain what I am trying to achieve and then leave the floor open here for any ideas and help.

When you play my game you can create a character (2d game with 4 way movement on a tiled map)

You can select the colour of the hair and skin, clothing etc. You can also equip armour and items as with most rpg games.

my question is does anyone know of a way that when a user does this I can create a new spritesheet dynamically with all the latest information baked on top of a default base.

I am really stuck where to even start with this.

Thanks in advance.

Aaron

You don’t need to create a spritesheet dynamically - just create one with all the images in it, use this to let the user try our all sorts of combinations and create your final hero character.

Your question is pretty open-ended, so let us know what specific problems are so we can help.

This is kinda old but I think the concept is what you’re looking for:

http://coronalabs.com/blog/2012/10/09/dynamically-optimized-sprite-sheets/

You don’t need to create a spritesheet dynamically - just create one with all the images in it, use this to let the user try our all sorts of combinations and create your final hero character.

Your question is pretty open-ended, so let us know what specific problems are so we can help.

This is kinda old but I think the concept is what you’re looking for:

http://coronalabs.com/blog/2012/10/09/dynamically-optimized-sprite-sheets/