Hi everyone,
I have an odd situation.
I’m building a game… 70+ scenes involved.
I often use… composer.hideOverlay( “crossFade”, 500 ) to hide overlays.
Although on some scenes the overlay will fade out over half a second, on other scenes it just disappears.
The exact same line of code used and called in the exact same way.
There are never any errors.
There are no problems.
The overlay disappears, but the user experience is not consistent, sometimes they see the overlay gracefully depart and others it is just gone instantly.
This is making me think the issue is with the scene event… I’m using the scene template on every scene in my game.
I am baffled.
Anyone able to help me understand why this is happening, or things I can investigate.