How can I trigger an update bounds calculation for a mesh after I did some modifications on it using the mesh.path:setVertice() API - or maybe better/in addition let users set the bounds as, chances are, when you modify a mesh, you also know it’s dimensions. Right now the API is pretty useless as the culling Corona does is based on the initial mesh dimensions and modified meshes either are still visible when they’re actually out of the display already or they’re culled when vertices are still within the view - the only time it works is, when the modified mesh has the exact same size as the unmodified (i.e. *usually* when you don’t need to modify the mesh :)).
But please, PLEASE, *PLEAAAAAASE* don’t just add a recalc bounds call to each setVertex as this would instantly kill my whole project as it would result in absolutely unusable performance. This kind of happens already when you move display Objects and if you have a lot of these (I have up to a few 1000) it’s already almost a showstopper as it does cost a lot of performance - doing this for meshes would force me to move to another framework which I really don’t want to.