Hello,
recently, I started to develop a tile-based game.
Soon, I asked following questions:
- Is it common in Corona to prepare the whole level in advance? - e.g. create 500 display objects with physics at once (when some “loading screen” is shown to user)
- What’s the impact of creation of hundreds (or even more) such objects on performance?
- Does Corona provide any built-in mechanisms that handle possible problems for me? - e.g. not checking physics collisions on objects that are off-screen? not playing sprites that are off-screen? etc.
I went through the forum and found several topics( e.g. Off Screen Culling) to questions 2 and 3, but from none of those threads I was able to say what’s current state ( as of July 2012 ) of support in Corona for such things. Can anyone with enough insight into this provide sum-up of this issue? [import]uid: 164599 topic_id: 28926 reply_id: 328926[/import]