Custom Activity Indicator

We are building a game where we really would like to have a much prettier activity indicator. I came across this old thread:

https://forums.coronalabs.com/topic/28797-custom-activity-indicator/

Are there better options now? Something that works that doesn’t involve co-routines - as that would require quite a bit of code rewrite for us. 

Thanks!

Andrew

“I’m going to speculate that the native indicator is running in it’s own thread being that it’s a “native.*” api call and those don’t run in the same context as the OpenGL stuff, which you indicator would be. Anything that pauses your app, like garbage collection, removing/purging scenes, etc. will potentially impact your indicator.”

Bez

New hobbie: pool toys

Yes - I understand that limitation. My question is basically -  is there a better way now to create a custom activity indicator that would run in a separate thread? That way we don’t have to deal with the co-routine approach which would require a fair bit of work for us.

“I’m going to speculate that the native indicator is running in it’s own thread being that it’s a “native.*” api call and those don’t run in the same context as the OpenGL stuff, which you indicator would be. Anything that pauses your app, like garbage collection, removing/purging scenes, etc. will potentially impact your indicator.”

Bez

New hobbie: pool toys

Yes - I understand that limitation. My question is basically -  is there a better way now to create a custom activity indicator that would run in a separate thread? That way we don’t have to deal with the co-routine approach which would require a fair bit of work for us.