Hi,
I have a big square but I’m interested on having a smaller square inside it as physics and I think solution is to define a shape by points. If I understood clearly, points that you define for a physic object is calculated with the center of the object in mind. So 0,0 will be center of the object.
Is there any way to change this behavior, like we can with setReferencePoint?
I tried calling setReferencePoint(display.CenterReferencePoint); and then assign points to do so but it seems those points do not check what reference point is and always use actual center of the object.
Hope I was clear with my question. [import]uid: 206803 topic_id: 34425 reply_id: 334425[/import]