Custom Font doesn't work after defined in build.settings

hi folks,

i have my build.settings and main.lua defined as refences
http://developer.anscamobile.com/content/display-objects
under

local myText = display.newText( "Hello, World", 0, 0, "Helvetica", 16 )  
myText:setTextColor(0, 0, 255)  
   
--Change the value of myText  
myText.text = "Hello, Universe!"  

here is my output when i tried to build in iOS simulator
http://img714.imageshack.us/img714/8387/screenshot20110409atpm0.png
http://img714.imageshack.us/img714/8387/screenshot20110409atpm0.png
inside the image
first column - i stated that i have included the *.ttf
second column - my *.ttf is defined in build.settings file
third column - Corona simulator shows my font
fourth column - iOS simulator seems doesn’t shows my font

any idea what’s wrong with my setup?

Thanks for the guide [import]uid: 10373 topic_id: 8722 reply_id: 308722[/import]

I can’t get custom fonts to work for the life of me either. I’ve double checked all of my naming conventions. The Buildsettings are correct to the file name and the text object parameter is specifying the actual name according to getNativeFonts(), so I am at a loss as well. Very frustrated. Now I know why so many corona devs aren’t using cool fonts in their apps unless they’re rasterized.

argh. [import]uid: 10361 topic_id: 8722 reply_id: 31835[/import]

Just got the new version of Windows Android and tried new build hoping it would sole font issue but no luck.
Fonts do not show
Any proper docs on the Ansca with demo code
I have 1 font, ravie.ttf in root folder and works fine in Sim but not on android HTC desire

Help! Time is getting short now [import]uid: 40581 topic_id: 8722 reply_id: 32459[/import]