When using physics editor,there is an option to set the scaling for all objects.
But i want to use different scaling for every single object…
How to do that?
Like
local b=require("bodies").physicsData(xscale,yscale) local c=............. physics.addBody(c,b:get("object\_name").physicsData(xSacle,yScale) --Where c is a display object like fruit,platform.etc... ---When we pass the name of the object along with custom scaling,the body with that scaling should return