Custom Shader causes app to crash on iPhone 5 and iPad mini BUT NOT iPhone 6!

Hi there everyone!

I have encountered a problem with implementation of a custom shader that for some odd reason, causes my app to crash on an iPhone 5 and iPad mini  but not an iPhone 6 or iPhone 6 plus!   I am getting a segmentation error 11 that causes my app to crash immediately after it is opened.  Any help is appreciated!  

Below is the code for my custom shader and my implementation of it:

[lua]–kernel file

local kernel = {}

kernel.language = “glsl”

kernel.category = “generator”

kernel.name = “wheel”

kernel.isTimeDependent = true

kernel.fragment =

[[

P_COLOR vec4 FragmentKernel( P_UV vec2 texCoord )

{

P_UV vec2 pos = 2. * (texCoord - .5); // Get relative position and normalize it to [-1, 1]

    P_UV float len = length(pos);

    if (len > .9) return vec4(0.); // “outside”, use clear color

if (len < .8) return vec4(0., 0., 1., 0.); // inner body, blue

P_UV float PI_OVER_TWO = 2. * atan(1.); // arctangent of 1 = pi / 4

P_UV float angle = atan(pos.y, pos.x); // returns value in [-pi / 2, pi / 2]

if (angle < -PI_OVER_TWO) return vec4(1., 0., 0., 1.); // red

else if (angle < 0.) return vec4(1., 1., 0., 1.); // yellow

else if (angle < PI_OVER_TWO) return vec4(.5, 0., .5, 1.); // purple;

else return vec4(0., 1., 0., 1.); // green

}

]]

return kernel[/lua]

[lua]

–menu code file

–create circle to be made into wheel

local wheel = display.newCircle(150, 100, 100)

wheel.x = display.contentCenterX; wheel.y = display.contentCenterY

wheel:scale(1.7, 1.7)

group:insert(wheel)

print(“creating circle”)

–initialize kernel to create wheel effect

local kernel = require “kernel_generator_custom_wheel”

graphics.defineEffect( kernel )

–create wheel using effect on circle

wheel.fill.effect = “generator.custom.wheel”

print(“create wheel effect”)[/lua]