I just try daily build 1089 plug-in function ,But it build fail on Mac for ios device and simulator , build other project without plug-in is fine , and build android is fine.
Using additional build settings from: /Users/hanswu/Downloads/PluginSamples/inneractive/build.settings
Runtime error
…lease/inneractive.app/.build/libtemplate/Builder.lua:239: <error>{“status”:32512,“message”:“sh: /Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++: No such file or directory”}</error>
stack traceback:
[C]: ?
[C]: in function ‘assert’
…lease/inneractive.app/.build/libtemplate/Builder.lua:239: in function ‘checkError’
…lease/inneractive.app/.build/libtemplate/Builder.lua:262: in function ‘build’
?: in function ‘buildExe’
?: in function <?:692>
Runtime error: …lease/inneractive.app/.build/libtemplate/Builder.lua:239: <error>{“status”:32512,“message”:“sh: /Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++: No such file or directory”}</error>
stack traceback:
[C]: ?
[C]: in function ‘assert’
…lease/inneractive.app/.build/libtemplate/Builder.lua:239: in function ‘checkError’
…lease/inneractive.app/.build/libtemplate/Builder.lua:262: in function ‘build’
?: in function ‘buildExe’
?: in function <?:692>
One difference is that I’m on Mountain Lion (10.8.3) and using Xcode 4.6.2
I can verify that I have the files in the location where you’re getting an error…
Note:
I also have copies in /usr/bin, which are the exact same version. But the build process seems to want them in the location specified in your error log.
[lua]Runtime error
…nts/Release/admob.app/.build/libtemplate/Builder.lua:239: {“status”:32512,“message”:“sh: /Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++: No such file or directory”}
stack traceback:[/lua]
Yes, I think ingemar’s right. The Corona Simulator uses xcode-select to find the root Xcode installation, so based on the log messages, it looks like it’s looking at /Developer which is the old location. Apple switched this to (/Applications/Xcode.app) about a year ago.
If you installed 4.6.2 to the standard location (/Applications/Xcode.app), then xcode-select --print-path should point there. If it doesn’t, you can switch to the standard location via:
One difference is that I’m on Mountain Lion (10.8.3) and using Xcode 4.6.2
I can verify that I have the files in the location where you’re getting an error…
Note:
I also have copies in /usr/bin, which are the exact same version. But the build process seems to want them in the location specified in your error log.
[lua]Runtime error
…nts/Release/admob.app/.build/libtemplate/Builder.lua:239: {“status”:32512,“message”:“sh: /Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++: No such file or directory”}
stack traceback:[/lua]
Yes, I think ingemar’s right. The Corona Simulator uses xcode-select to find the root Xcode installation, so based on the log messages, it looks like it’s looking at /Developer which is the old location. Apple switched this to (/Applications/Xcode.app) about a year ago.
If you installed 4.6.2 to the standard location (/Applications/Xcode.app), then xcode-select --print-path should point there. If it doesn’t, you can switch to the standard location via: