daily build 2013.112 simulator crashing on running previously working demos

My racey game now crashes the simulator if you manage to get into the game with the snapshot working (IE the snapshot bug is still present) when you first try to accelerate (IE just click on a button).

I wonder if this has to do with this: http://forums.coronalabs.com/topic/40006-touch-events-broken-in-build-112/

Are you using event.xStart and event.yStart? These seem to be broken…

No, it should just have been registering the touch (they were just for buttons) - I touch and it crashes. So might be something different then, as I saw your post in the other thread.

With some more testing, it looks like other events (like event.x and event.y) can be nil where they weren’t before. I’d look at what you have in that touch event…

Will do, thanks for the heads up.

The xstart/ystart issue for touch events is fixed in build 121.

Are you guys seeing other touch event issues?

Thanks. I will take a look at the next build.

There’s is something wonky with inserting images with touch events into containers, but it’s nothing I can reproduce yet.

I wonder if this has to do with this: http://forums.coronalabs.com/topic/40006-touch-events-broken-in-build-112/

Are you using event.xStart and event.yStart? These seem to be broken…

No, it should just have been registering the touch (they were just for buttons) - I touch and it crashes. So might be something different then, as I saw your post in the other thread.

With some more testing, it looks like other events (like event.x and event.y) can be nil where they weren’t before. I’d look at what you have in that touch event…

Will do, thanks for the heads up.

The xstart/ystart issue for touch events is fixed in build 121.

Are you guys seeing other touch event issues?

Thanks. I will take a look at the next build.

There’s is something wonky with inserting images with touch events into containers, but it’s nothing I can reproduce yet.