I changed both of the music .mp3 files I mentioned above to .wav files to see what kind of difference it would make. After starting the app and getting to the main menu, I checked the data usage on the app and its at 16.85 MB. The .wav format greatly increases the usage, which is what I expected since its a larger format.
Unfortunately I don’t own a Mac. I have been developing on my PC so I wouldn’t be able to check through XCode. I will have access to a Mac on Thursday though (Wish I could afford one).
Although I appreciate the suggestion you were right when you said I have this pinned to a pretty small, specific example. The audio files must be going through a decompression process and then saved into my documents directory. Otherwise Apple wouldn’t be giving me a hard time. I don’t understand why this information isn’t being saved in my temp folder or cache folder.
It would be very nice to hear from Corona, and possible get some options on how I can correct this. The only option I have at the moment is to get rid of these music files and give my users a boring experience. I would rather not do that.
There has to be another option. My app has already been accepted to the Google Play, Amazon, and Nook markets. Getting it on Apple means so much to me.
Thank you again, mpappas & Caleb. Hopefully Corona will reach out to me soon.