The log shows the following:
File: .
File: …
File: Player.json
I also modified the code to display the results using text so I could test this on an Android device build, and I got the same results as above.
This morning I converted all my audio files to a lower quality MP3 format using some free software I found online and this reduced my launch data usage from 2.94 MB to 1.36 MB on Android.
Tonight I will be testing the same thing on an iOS build to see if this reduces the data usage as well. I am also going to use the JonBeebe’s app that Caleb mentioned above to convert the audio to .CAF and compared the difference between the two iOS builds.
Let me know if there are any other tests I can run as well.
Thank you again for your support, Joshua.