This is coming with the Mac App Store publishing support, but I definitely +1 ansca getting on this one sooner if at all possible, since that is still presumably a ways off.
It would make testing in the simulator so much easier for many types of games.
I have found a way around this… Fair warning though - it’s not pretty.
For Mac, I downloaded a program called “QuickKeys Editor” (30 day free trial) which I found through a Google search. What it allows you to do is create hotkeys (that can be any key or combo) that will click on a specified portion of the interface and then return your mouse.
For what it is, it works pretty well. You can assign the hotkeys only to the Corona window and make them relative to the window location so you can move the simulator around (as long as you use the same device sim.
For example, you could bind the wasd keys to click on the corresponding points of your virtual joystick, and use repeating clicks as long as you hold it down to continue the input.
Edit: And it just occurred to me that if all your gameplay could be controlled entirely by the keyboard on the sim, then you might be able to get away with just put a native textField object off on the corner, click into it, and then listen for editing events and check for wasd presses to move, for example. Might have to turn your key repeats up really high
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