Debug Mode (Corona Simulator/Device)

Please implement some kind of Debug Mode to catch the crashes. Our game works fine on Corona Simulator, but crashed with ‘Bus error’ or ‘Segmentation fault’ on Device. I’ve spent about 3 weeks, but did not find the cause.
Please! [import]uid: 9058 topic_id: 7392 reply_id: 307392[/import]

Three weeks? Next time we can help by sending us code etc… but we are looking into this.

Carlos [import]uid: 24 topic_id: 7392 reply_id: 26314[/import]

Carlos, I could not determine what part of code causes crashes. Crashes occur randomly and I could not describe the way to reproduce them, so even with full code you may spend a lot of time to see ‘Bus error’ - I think, it’s better to spend it on something more useful.
But anyway, thanks for Corona, will wait for Debug Mode ;). [import]uid: 9058 topic_id: 7392 reply_id: 26440[/import]

Carlos, we’ve found that crashes randomly occur in OpenAL. Here the part of log:
Thread 3 Crashed:
0 OpenAL 0x0000afc0 OALSource::GetQLength() + 60
1 OpenAL 0x00008fd2 alGetSourcei + 370
2 test 0x00020010 0x1000 + 126992
3 test 0x00021c58 0x1000 + 134232
4 libSystem.B.dylib 0x0007a786 _pthread_start + 242
5 libSystem.B.dylib 0x00070070 thread_start + 0

Is there something we could do with that?

P.S. Please help us, our game is ready, but we could not release it due to random crashes. [import]uid: 9058 topic_id: 7392 reply_id: 27056[/import]