Debug output from "Welcome to Corona" screen

Build: 2017.3105 / OS X

Not sure if this is intentional, but when clicking any of the tabs (Project, Documentation, Marketplace, or Forums) on the “Welcome to Corona” screen it spits out debug info to the console. For example:

tab2 newTab: tab2 ; g\_currentTab: tab4 Jul 14 04:15:29.623 +++ making new panel Jul 14 04:15:29.625 +++ opening new url: https://docs.coronalabs.com/api ; old: nil Jul 14 04:15:29.627 { "name":"urlRequest", "target":{ "\_proxy":"\<type 'userdata' is not supported by JSON.\>", "\_class":{ "removeEventListener":"\<type 'function' is not supported by JSON.\>", "addEventListener":"\<type 'function' is not supported by JSON.\>", "\_\_index":"\<reference cycle\>" }, "\_functionListeners":{ "urlRequest":["\<type 'function' is not supported by JSON.\>"] } }, "type":"other", "url":"https://docs.coronalabs.com/api" } Jul 14 04:15:29.884 { "name":"urlRequest", "target":{ "\_proxy":"\<type 'userdata' is not supported by JSON.\>", "\_class":{ "removeEventListener":"\<type 'function' is not supported by JSON.\>", "addEventListener":"\<type 'function' is not supported by JSON.\>", "\_\_index":"\<reference cycle\>" }, "\_functionListeners":{ "urlRequest":["\<type 'function' is not supported by JSON.\>"] } }, "type":"other", "url":"https://docs.coronalabs.com/api/" } Jul 14 04:15:30.795 { "name":"urlRequest", "target":{ "\_proxy":"\<type 'userdata' is not supported by JSON.\>", "\_class":{ "removeEventListener":"\<type 'function' is not supported by JSON.\>", "addEventListener":"\<type 'function' is not supported by JSON.\>", "\_\_index":"\<reference cycle\>" }, "\_functionListeners":{ "urlRequest":["\<type 'function' is not supported by JSON.\>"] } }, "type":"loaded", "url":"https://docs.coronalabs.com/api/" } Jul 14 04:15:32.718 tab1 newTab: tab1 ; g\_currentTab: tab2 Jul 14 04:15:45.242 tab3 newTab: tab3 ; g\_currentTab: tab1 Jul 14 04:15:45.250 +++ showing existing panel

gotta love debug code in live builds eh?

Oops … Bad programmer, no biscuit!

Thanks, I’ll get that fixed.

gotta love debug code in live builds eh?

Oops … Bad programmer, no biscuit!

Thanks, I’ll get that fixed.