Hi,
I am pretty new to Corona, I have worked with other game engines in the past and i have been developing for over 12 years.
One thing that appears to be lacking in Corona is error messages and reasonable debugging.
What i have managed to find out from the little documentation there is on this subject and through experimenting, is that you have to fire up the debug console before running your app, then the debug console session ends and you have to do it again next time you run the app.
This is simply crazy and very un-friendly to developers.
If you are making an app with Corona and you make a change you are prompted to re-launch the simulator, but if you use the debugger you have to go to that start screen asking if you want simulator or some other options, none of which are debugging.
Seriously, when is corona simply going to get an error log as it slows down development immensely having to debug like it was 1978 and we are all using VMS mainframes.
As someone coming from other cross platform game engines, there is just no justification for poor error tracking in a developer tool and also when deciding if this is the right tool, whether the rest of Corona is fantastic or not, this is a deal breaker when we’re looking at 100s of USD per year.
If anyone can point me to a good tutorial on debugging on corona, i would appreciate it, but so far there I have found almost nothing on the subject. Do all current corona devs write 100% code first time?
Thanks,
Jeremy [import]uid: 194492 topic_id: 33132 reply_id: 333132[/import]