My game is similar to Paper Toss (though it didn’t start that way), but instead of throwing wads of paper into a trash can, you throw ice cubes into beer mugs and shot glasses. I created the physics for the glasses and ice cube using Physics editor, and assigned values consistent with glass and ice for density, friction, and bounce.
There are also some simple rects that have physics properties, representing the surface of the bar and tables.
For the most part, things work fine and look fairly realistic. But for some collisions, the ice cube ricochets at hyper speed, like it was shot out of a cannon.
Not sure where to start debugging this - any ideas? [import]uid: 58455 topic_id: 13284 reply_id: 313284[/import]