Hi,
I am running my complex application on Android, and whenever I execute a specific UI interaction ( I show an existing display object and move some display object groups around ) I get a massive garbage collection, resulting in a huge delay. Only happens on Android, not on the simulator.
I have other UI interaction that move displayobjects around, but none causes this heavy garbage collection.
Does anyhow have an idea on how I find out which LUA code trigger the garbage collection without littering my code with print statements on every line ?
I am using 2013.1064
Thanks a lot
Frank