I’m using Corona 2012.894. Another thing i observed while testing the app on my iPad 1, there is a certain lag when you do quick strokes (no lines are drawn). The lines eventually draw after a few seconds and things go back to normal.
Ben [import]uid: 55445 topic_id: 22933 reply_id: 124508[/import]
I’ve noticed the slow swipes as well on Android. I thought it was my device having a slow write speed but since your seeing it it could be something else.
Hi, we’ve had this mentioned previously by another user too.
When we first released the template, it was just before the iPad 3 Retina screen fiasco. We used Corona 704 & 741. Then something changed in the IO speed of the [display.save] functionality within Corona, it basically became rather slow. We have a BUILT version running on an iPad1, 2, 3 Android Google and Nexus phone, which is 100% responsive and efficient.
Our tests showed that something changed in the Corona backend when they changed the way they handled the iPad 3 Retina graphics. The then STABLE version of Corona was 704 - which was superseded to 704a, then 704b - from 704a, 704b and now 894, the IO speed using the [display.save] function is now slow, and can make the app feel unresponsive.
I’ve done another build using the latest daily build, and after each finger stroke, their is a delay, even on an iPad3 the delay is noticeable.
We’ll have a look into this, and see if we can find a suitable solution to the problem.
Cheers
Wayne [import]uid: 125294 topic_id: 22933 reply_id: 124615[/import]
Brought DBA Canvas recently, tested it on my devices. I notice an error in the xcode console:
Sep 19 16:07:00 unknown UIKitApplication:com.swipea.app.test.testapp2[0x5b98][525] : Lua Runtime Error: lua_pcall failed with status: 2, error message is: ?:0: ‘for’ limit must be a number
What is your diagnostic?
Ben [import]uid: 55445 topic_id: 22933 reply_id: 124500[/import]
I’m using Corona 2012.894. Another thing i observed while testing the app on my iPad 1, there is a certain lag when you do quick strokes (no lines are drawn). The lines eventually draw after a few seconds and things go back to normal.
Ben [import]uid: 55445 topic_id: 22933 reply_id: 124508[/import]
I’ve noticed the slow swipes as well on Android. I thought it was my device having a slow write speed but since your seeing it it could be something else.
Hi, we’ve had this mentioned previously by another user too.
When we first released the template, it was just before the iPad 3 Retina screen fiasco. We used Corona 704 & 741. Then something changed in the IO speed of the [display.save] functionality within Corona, it basically became rather slow. We have a BUILT version running on an iPad1, 2, 3 Android Google and Nexus phone, which is 100% responsive and efficient.
Our tests showed that something changed in the Corona backend when they changed the way they handled the iPad 3 Retina graphics. The then STABLE version of Corona was 704 - which was superseded to 704a, then 704b - from 704a, 704b and now 894, the IO speed using the [display.save] function is now slow, and can make the app feel unresponsive.
I’ve done another build using the latest daily build, and after each finger stroke, their is a delay, even on an iPad3 the delay is noticeable.
We’ll have a look into this, and see if we can find a suitable solution to the problem.
Cheers
Wayne [import]uid: 125294 topic_id: 22933 reply_id: 124615[/import]
We have been testing a revised version of the DBACanvas template with various users, and have a new version available. If you previously purchased the template, and have not yet received the update, please drop me an email and I’ll get the new version over to you.
We have been testing a revised version of the DBACanvas template with various users, and have a new version available. If you previously purchased the template, and have not yet received the update, please drop me an email and I’ll get the new version over to you.
*Enter the Promotion code 3dInCorona to get this template for £5
Normal price is £10. Offer available until 1st January 2013.
This template demonstrates a pseudo 3D technique; with objects and actors getting larger as they come towards you. Recreate many forward running games like Space Harrier, Zombie Chase and Haunted Woods. This template shows you how to recreate this superb effect, simply and efficiently.
As the enemies and rocks etc move down the screen they appear to get bigger, simply tap the LEFT or RIGHT side of the screen to avoid the baddies. Collect as many fish as you can to increase your score.
Features:
Simple, clean code
Pseudo 3D effect
Hit zones based on Size
No Physics used
Simple Controls
Instant 3D game creation
Multiple Spawning into Arrays / and cleanup routines
*Enter the Promotion code 3dInCorona to get this template for £5
Normal price is £10. Offer available until 1st January 2013.
This template demonstrates a pseudo 3D technique; with objects and actors getting larger as they come towards you. Recreate many forward running games like Space Harrier, Zombie Chase and Haunted Woods. This template shows you how to recreate this superb effect, simply and efficiently.
As the enemies and rocks etc move down the screen they appear to get bigger, simply tap the LEFT or RIGHT side of the screen to avoid the baddies. Collect as many fish as you can to increase your score.
Features:
Simple, clean code
Pseudo 3D effect
Hit zones based on Size
No Physics used
Simple Controls
Instant 3D game creation
Multiple Spawning into Arrays / and cleanup routines