Default graphics and app icons to include if no longer supporting iPhone 3G

Hello,

If I am making an iPhone game and dropping support for iPhone 3G optimised graphics - so, in config.lua, my application content settings is now width=640 and height=960 (and imageSuffix is dropped) - what default images and app icons do I include in my package?

These only?:

Default-568h.png (640x1136)

Default.png (640x960)

Icon-60.png (120x120)

Icon-72.png (144x144)

Icon-76.png (152x152)

Icon-Small-50.png (100x100)

Icon-Small.png (58x58)

Icon.png (114x114)

iTunesArtwork.png (1024x1024)

Notice with the above list the image dimensions - these images would normally have the @2x in the filename, but because I’m dropping iPhone 3G graphics, do i simply delete all the graphics without @2x and then afterwards rename those that had @2x to be without? Hope that made sense!

Currently, with my app, I’ve updated the config.lua as mentioned above as well as updated my graphics for the game itslef. However, my default images and app icons still include all of the graphics including the iPhone 3G sizes (eg. Default.png, Default@2x.png, Icon-60.png, Icon-60@2x.png, etc) - even though my config no longer uses an imageSuffix of @2x. I assume I need to change and update these default and icon graphics too right?

Appreciate any advice to confirm this!

Cheers,

PS. also, just realised, i guess i need to update my CFBundleIconFiles settings in build.settings too?

Device support an OS support are different things.  There will be plenty of people with iPhone 4, 4s, 5, and iPads that are running iOS 6 or maybe even a later iOS 5.  These older OS’s still need the 57x57, 72x72, 29x29 and 50x50 icons.  You don’t need iTunesArtwork unless you are distributing via AdHoc for internal apps (and it can’t have a .png extension). 

I would keep the older icons around.

Rob

OK I see, thanks for the quick replay back!

Cheers,

Device support an OS support are different things.  There will be plenty of people with iPhone 4, 4s, 5, and iPads that are running iOS 6 or maybe even a later iOS 5.  These older OS’s still need the 57x57, 72x72, 29x29 and 50x50 icons.  You don’t need iTunesArtwork unless you are distributing via AdHoc for internal apps (and it can’t have a .png extension). 

I would keep the older icons around.

Rob

OK I see, thanks for the quick replay back!

Cheers,