Define Collision Layer via Tiled Map Editor drops an error ;-(

Hi guys,

I currently figured out how to load a simple tile map into my lua file and everything is working fine. BTW I use Tiled as my TileMapEditor.

My next step is to define a new layer and add physics to it so that my character can walk on it. I do this by adding following properties to the layer in Tiled: physics:enabled and set this property to true.

In my lua file I added following code:

local dusk = require("Dusk.Dusk") require("Plugins.mapcutter") -- GENERAL display.setStatusBar( display.HiddenStatusBar ) display.setDefault( "magTextureFilter", "nearest") display.setDefault( "minTextureFilter", "nearest") -- TILEMAP local map = dusk.buildMapFromLayers("level01.json", {1,2})

But every time I add this property corona drops an error.

Is there anything I need to pay more attention to, so that the layer is recognized by corona? Have a look at the error message attached

would be great if someone could give me a hint.

thanks and cheers

are you rewuire (“physics”) before you add the tile layer?

are you rewuire (“physics”) before you add the tile layer?