Deleted object does not free up memory!

I have an immensely complicated object…an entire graphic book…which I am trying to delete. It is a display group, with many new functions and values attached to it.

When I try to delete it, using something like

mybook:removeSelf()  
mybook = nil  

the object goes away and becomes nil, but when I check memory, the memory does not decrease. I am using the memory code provided in the entry about finding and solving memory leaks:
https://developer.coronalabs.com/forum/2012/05/21/guide-findingsolving-memory-leaks

Here’s the memory reporting code:

local prevTextMem = 0  
local prevMemCount = 0  
local monitorMem = function()  
 collectgarbage()  
 local memCount = collectgarbage("count")  
 if (prevMemCount ~= memCount) then  
 print( "MemUsage: " .. memCount)  
 prevMemCount = memCount  
 end  
 local textMem = system.getInfo( "textureMemoryUsed" ) / 1000000  
 if (false and prevTextMem ~= textMem) then  
 prevTextMem = textMem  
 print( "TexMem: " .. textMem )  
 end  
 io.flush()  
end  

The book code is over 10,000 lines, not including many modules, so I cannot provide an example.

I’m using LuaGlider (formerly Cider), so I can see the objects in the variables panel.
Interesting facts:

  • Modules I have called along the way appear as globals
  • I am being careful to remove any Runtime event handlers
  • There are tons of object event handlers I don’t get rid of before trying to remove the object, but the documentation says that’s ok.
  • I’m not using any Corona widgets

My question is, can anyone tell me how to find out why I cannot get rid of this object? What’s the process, besides chopping away at 10,000+ lines of code to see what happens, i.e. brute-force? [import]uid: 37366 topic_id: 32416 reply_id: 332416[/import]