Design for new iPad, scale images down on other devices

I’ve read the blog post regarding development for the new iPad’s retina display and I’m a bit confused.

Can anybody tell me why it’s not recommended to design an app in the retina resolution and let corona scale down graphics for other devices?

I’ve run some tests and it doesn’t seem to be a problem. Why the hassle with multiple @2x-@4x-files?

All opinions and suggestions welcome :slight_smile:

thanks
-finefin
[import]uid: 70635 topic_id: 23850 reply_id: 323850[/import]

Unless i am mistaken i believe it has to do with texture memory of the device. if you try and use @4x images for a @2x device then the image sizes will be larger and take up a larger portion of texture memory, possibly more than the device can hold. So you make smaller resolution images to keep that number lower on the other devices while still using the @4x for the new ipad and keep the display crisp. That being said, i assume if your @4x images are not large and would not take up too much texture memory then you could do it your way. But i always err on the side of caution and create multiple images. [import]uid: 126161 topic_id: 23850 reply_id: 96084[/import]

so could I also use the retina resolution as the app’s native resolution and add low-res sprite sheets and images (e.g ["@0-5"] = 0.5) for lower resolutions? [import]uid: 70635 topic_id: 23850 reply_id: 96095[/import]