Design Talks - Get Involved

Suggestions

It has been suggested to me that I ask folks for their topic ideas.

So… If you have a topic that you really want to see some discussion on please list it here.

I do ask however that you keep the requests clear and concise.  I probably won’t read long topic description requests, because as many of you know I’m super lazy that way.  :)  Bullet lists are awesome:

  • Topic 1 - Short description.
  • Topic 2 - Short description.

Upcoming Topics

Speaking of bullet lists, here is a short bullet list of upcoming topics:

  • Ad Managers - I’ll discuss the ways I handle coding up Ad managers and how I handle the variances between different providers.
  • Converting From SSK - I often use SSK to answer forums questions and I know it causes some confusion for new folks.  This post will be about the features I most often use and how to convert the SSK code to pure Corona.

Get Involved

In all of these posts, I ask that other users give their own insights and feedback so I can learn something new and so the post can be more ‘rich and interesting’.

I would also suggest that anyone can start their own ‘Design Talks’ topic. 

If you have a topic that you feel is useful to the community at large (experienced and inexperienced users), please post it as I have:

  • Title: Design Talk - <Topic Name> 
  • Body: 
    • Summary of topic concept.
    • Code examples.
    • Additional Details
    • Questions for community (if any)
  • Title:  Design Talk - Handling of touch input in games / apps
  • Body: 
    • ​Summary of topic concept / Details / Questions for community
      • The input of touch events are pretty raw in corona (events for starting and ending touch). How does everyone handle their inputs?
      • Are there any common/global ways of handling these events and converting to useful “actions”?
      • Are there any interesting/different touch actions/combinations anyone has done?
      • Do touch/swipe events differ or feel different on platforms/devices and if so how do people handle these differences?
      • What constitutes good and bad touch/swipe experiences in games/apps?
      • What has worked/Not Worked on any specific games/apps you’ve developed?
    • Code examples.
      • Would love them  :stuck_out_tongue:
  • Title:  Design Talk - Handling of touch input in games / apps
  • Body: 
    • ​Summary of topic concept / Details / Questions for community
      • The input of touch events are pretty raw in corona (events for starting and ending touch). How does everyone handle their inputs?
      • Are there any common/global ways of handling these events and converting to useful “actions”?
      • Are there any interesting/different touch actions/combinations anyone has done?
      • Do touch/swipe events differ or feel different on platforms/devices and if so how do people handle these differences?
      • What constitutes good and bad touch/swipe experiences in games/apps?
      • What has worked/Not Worked on any specific games/apps you’ve developed?
    • Code examples.
      • Would love them  :stuck_out_tongue: