Desing question about levels and worlds ?

Hi Experts,

I have design question and I need your view in it…

I am planning to have a game for kids for learning. I am thinking to have different levels and different worlds such as forest view, sea view , dessert view in which the kid does not feel boning while answering questions. in each view I am thinking to have some sort of story so the kids needs to answer correctly to get it complete and so on.

I need your view in that. … is there any tool that can help me design worlds quickly…

also do you think I need to have different puzzle or story in each world. or just the same puzzle but different world behind…

thanks

Abdulaziz

Hi all,

any advice in this post

Thanks

Abdulaziz

You could try a tool called Level Director ( http://www.retrofitproductions.com/level-director) It only works on windows currently but allows you to put together levels very quickly. Simply load in your assets or texturepacker sprite sheets and then place on the level. You can even define physics at the asset level so all instances thereafter inherit the asset properties, saves loads of time.

Thanks Elliott,

I am looking at the tool , does it have assets as well to be used for the world, or I have to bring mine into it…

also I didn’t see a good documentation or example for levels and world together in there website.

Regards

Abdulaziz

Hi,

I’m the author of Level Director so might be able to help answer your questions.

LD does not come with built-in assets, the idea is that you import your own or any of the widely available free sprite sheets on the web.

What do you mean by levels and world, effectively a level/scene is your world?

With LD, it is possible to create multiple layers to build a level or even combine multiple levels to make up one scene which is helpful if you want to share parts of your design.

For example, you could create a level/scene which only contains the HUD elements which is common to all levels so you can overlay this on all your scenes.

LD ships with many examples, please take a look and let me know if there is anything else I can help you with.

I have been using GLEED2D for my level editor (http://gleed2d.codeplex.com/), it’s quite versatile and outputs a level file a XML. It’s very easy to load the level using the XML parser code found on this site.

It can do tile based layouts and free-form too.

Hi all,

any advice in this post

Thanks

Abdulaziz

You could try a tool called Level Director ( http://www.retrofitproductions.com/level-director) It only works on windows currently but allows you to put together levels very quickly. Simply load in your assets or texturepacker sprite sheets and then place on the level. You can even define physics at the asset level so all instances thereafter inherit the asset properties, saves loads of time.

Thanks Elliott,

I am looking at the tool , does it have assets as well to be used for the world, or I have to bring mine into it…

also I didn’t see a good documentation or example for levels and world together in there website.

Regards

Abdulaziz

Hi,

I’m the author of Level Director so might be able to help answer your questions.

LD does not come with built-in assets, the idea is that you import your own or any of the widely available free sprite sheets on the web.

What do you mean by levels and world, effectively a level/scene is your world?

With LD, it is possible to create multiple layers to build a level or even combine multiple levels to make up one scene which is helpful if you want to share parts of your design.

For example, you could create a level/scene which only contains the HUD elements which is common to all levels so you can overlay this on all your scenes.

LD ships with many examples, please take a look and let me know if there is anything else I can help you with.

I have been using GLEED2D for my level editor (http://gleed2d.codeplex.com/), it’s quite versatile and outputs a level file a XML. It’s very easy to load the level using the XML parser code found on this site.

It can do tile based layouts and free-form too.