Sorry again the disorder.
I was watching the “Match-Three-Space-RPG-master” project and is very useful. However there something I do not understand, in any module is done in the method finalizesomething like group.displayObject = nil.
From what I understand if I enter the elements in the composer schena they will have a “display.remove(myObject)” in the destroy phase.
But for inquiries concerning “myObject = nil”?
I would like to understand why the “Match-Three-Space-RPG-master” project has virtually no memory leaks despite there are no variable = nil.
Thank you all