Destroying a specific object

So guys, basically i want to destroy the ORC object when he hits the Fire:

This is what a have:

-- Function that detects collision beetween Orc and Fire local function fireCollision(self, event) &nbsp; &nbsp; &nbsp; &nbsp; if event.phase == "began" then &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if event.target.type == "fire" and event.other.type == "floor" then &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; self:removeSelf() &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; elseif event.target.type == "fire" and event.other.type == "fire" then &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; self:removeSelf() &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; elseif event.target.type == "fire" and event.other.type == "orc" then &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; orchealth = orchealth - math.random(40, 101) &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if orchealth \< 0 then &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; killOrc() &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; end &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; print(orchealth) &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; end &nbsp; &nbsp; &nbsp; &nbsp; end &nbsp; &nbsp; end &nbsp;

And this is the function that kill/destroy the object 

 local function killOrc(obj) obj = event.other.type obj:removeSelf() print(obj) end 

I’m not sure how to by specific about what object should be destroyed.

Why not killOrc(event.other)? (or self, I’m not sure what that function is connected to)

Why not killOrc(event.other)? (or self, I’m not sure what that function is connected to)