Sometimes right after destroyScene is called, the application quits and prints this error in logcat.
05-14 13:43:43.162: I/Corona(9486): destroyScene postLobbySingle
05-14 13:43:43.166: A/libc(9486): @@@ ABORTING: INVALID HEAP ADDRESS IN dlfree
05-14 13:43:43.169: A/libc(9486): Fatal signal 11 (SIGSEGV) at 0xdeadbaad (code=1)
05-14 13:43:43.169: D/dalvikvm(9486): GC\_CONCURRENT freed 6984K, 43% free 9706K/16839K, paused 1ms+3ms
05-14 13:43:43.595: I/DEBUG(78): \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\*
05-14 13:43:43.595: I/DEBUG(78): Build fingerprint: 'google/soju/crespo:4.0.4/IMM76D/299849:user/release-keys'
05-14 13:43:43.599: I/DEBUG(78): pid: 9486, tid: 9502 \>\>\> test.test \<\<\<
05-14 13:43:43.603: I/DEBUG(78): signal 11 (SIGSEGV), code 1 (SEGV\_MAPERR), fault addr deadbaad
This never occurred when we didn’t use storyboard.removeScene and allowed all the images to remain in memory. All of the timers and listeners are stopped and removed in exitScene. There is also no code in destroyScene. We are using daily build 813 and have no problems when using the simulator.
Any thoughts? [import]uid: 88922 topic_id: 26293 reply_id: 326293[/import]