Is it necessary to remove all objects created in a scene in that scene’s destroyScene event?
It seems the example doesn’t do this.
While we’re on the subject. What about event listeners? If a scene adds event listeners in the enterScene event and removes then in the exitScene event. it would seem these events would not need to be removed in destroyScene, or am I missing something?
What about variables declared local to the scene. Do these need to be removed, if they are display objects, and nilled? [import]uid: 98652 topic_id: 27303 reply_id: 327303[/import]