Thanks for looking at this Brent,
Basically, what I am looking for is terrain that functions exactly like worms:
- floats in mid air
- parts of it can be destroyed by blasts
The problem is, Corona doesn’t support drawing pixels on the screen. We have to compromise by drawing rects.
The thing is, if we want detailed, art drawn terrain (like worms), we will need to draw many rects on the screen.
With 2x2 and 1x1 rects, the simulator slows down too much and frame skips a lot.
With 3x3 rects filling half the screen, its smooth, but looks quite pixelated.
But if we implement zooming out, the number of rects needed on the screen could double or triple.
I don’t think dynamically resizing the rects while zooming is feasible, and would cause the terrain to become too pixelated.
Using an image for the terrain and masking destroyed parts is out of the question, since each image can only have one mask, and you can’t dynamically create masks on the fly.
I am currently out of ideas. Would there be a possible solution to this to achieve the kind of terrain with the flexibility I am after?
Thanks again!
@tyler.a.nichols
Hi Tyler, would be great to see some of your artwork if you have them up somewhere? [import]uid: 202828 topic_id: 36322 reply_id: 144504[/import]