Is it possible to detect a collision with a “kinematic” body type?
I can’t get that body type to collide with anything, even when I try using isSensor. I can get everything to work if I use “dynamic” or “static”, but no combination works with “kinematic”. The problem is it won’t detect the collision.
The only way I have it working now is by using “dynamic” body types.
Am I trying to do something that’s not possible?
Any help is greatly appreciated,
Thanks
(I’m using the windows version (march 7 build), which I realize is in beta) [import]uid: 49978 topic_id: 8864 reply_id: 308864[/import]