How can i detect if a user accepted the the openfeint popup asking if they would like to use openfeint in the game? [import]uid: 50514 topic_id: 18868 reply_id: 318868[/import]
bump… please someone. i really need to use a condition for this! [import]uid: 50514 topic_id: 18868 reply_id: 73170[/import]
It would be nice if we can tell if the user has already accepted to use OF or not. Right now, I use a work-around (involving three state flag/switch), and it isn’t the most elegant solution. How I do it is explained here, and I don’t even like it much:
http://developer.anscamobile.com/forum/2011/12/09/when-call-gamenetworkinit#comment-72958
Naomi [import]uid: 67217 topic_id: 18868 reply_id: 73172[/import]
So i just tried to return the gameNetwork functions, and unfortunately they all equal nil… I dont understand why these functions were not built to return data if requested… At least a simple boolean to respond if successful or not…
[import]uid: 50514 topic_id: 18868 reply_id: 73184[/import]