detect object gone outside stage

I am building a game that the user has to grab objects before they float off the stage. i have everything working but i need to detect when a particular object or series of objects have left the stage and are not grab-able any more.

any ideas how to achieve this?

Regards,

Andres.

If you are using physic bodies you could make an invisible wall outside the stage (lets say 1280+100) and when your object collides with it, it means its outside the stage.

Or make a runtime event and access object’s X position and if its higher than 1280 (or w/e resolution you are using) it means its outside. You can use 1280+object’s weight if you need the object to be fully outside the stage. 

thanks undecode, is there a way to access a table of all the display objects to test if any of them are outside the screen?

Regards,

Andres.

If you are using physic bodies you could make an invisible wall outside the stage (lets say 1280+100) and when your object collides with it, it means its outside the stage.

Or make a runtime event and access object’s X position and if its higher than 1280 (or w/e resolution you are using) it means its outside. You can use 1280+object’s weight if you need the object to be fully outside the stage. 

thanks undecode, is there a way to access a table of all the display objects to test if any of them are outside the screen?

Regards,

Andres.