Have you tried just “tap” ? not the touch one.
With touch, you have to choose if call the function when touch begins or when touch ends.
With tap it will be called when you tap the screen.
Try this code:
local checkTouch = function(event)
if event.phase == "ended" then
print ("You touched me!")
end
end
Runtime:addEventListener("touch", checkTouch);
If it works ok, and it prints that message in your console, than just swap that function with your pause function. If it doesn’t work, then maybe there’s a problem with your pause function. [import]uid: 8486 topic_id: 4625 reply_id: 14670[/import]